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The Walking Dead (Pro)

Stern (Stern Pinball, Inc.) · 2014 · Solid state · 4 players

System: Stern S.A.M.

Features: Pro edition

Parts list

  • Auto launch coil (090-5044-ND): Coil #1: Trough up-kicker
  • Auto launch coil (090-5001-ND): Coil #2: Auto launch
  • Dual-wound coil (090-5083-00-ND): Coils #3 (power) and #4 (hold): Prison doors
  • Magnet (511-5065-ND): Coil #7: Prison magnet
  • Shaker motor kit (502-5027-00): Coil #8 position: Shaker motor (optional)
  • Auto launch coil (090-5044-ND): Coil #9: Left pop bumper
  • Auto launch coil (090-5044-ND): Coil #10: Right pop bumper
  • Auto launch coil (090-5044-ND): Coil #11: Top pop bumper
  • Drop target coil (090-5034-ND): Coil #12: Left 3-bank drop target
  • Auto launch coil (090-5044-ND): Coil #13: Left slingshot
  • Auto launch coil (090-5044-ND): Coil #14: Right slingshot
  • Flipper coil (090-5032-ND): Coil #15: Left flipper (50V red/yel)
  • Flipper coil (090-5032-ND): Coil #16: Right flipper (50V red/yel)
  • Flasher (113-5034-02): Flash #19: Well walker
  • Flasher LED (113-5034-08): Flash #21: Horde
  • Flasher LED (113-5034-08): Flash #25: Pop bumpers
  • Flasher LED (113-5034-08): Flash #26: Prison (top)
  • Flasher (112-5044-02) × 2: Flash #27: Prison (bottom), x2
  • Flasher LED (113-5034-08): Flash #28: Left dome
  • Flasher LED (113-5034-08): Flash #29: Right dome
  • Flasher LED (113-5034-08): Flash #32: Center loop
  • GI bulb (112-5033-08) × 2: Lamps 1-2: Start button, Tournament button
  • GI bulb (112-5033-08) × 11: Lamps 4, 6-14, 21: Shoot Again, walkers-killed counters (1, 2, 3, 5, 10, 20, 30, 40), Killing Spree, Horde
  • GI lamp (112-5034-08): Lamp 5: 4 Walkers Killed
  • GI bulb (112-5033-08) × 4: Lamps 16-19: Katana, Crossbow, Pistol, Knife multi-kill
  • GI lamp (112-5034-08) × 2: Lamps 15, 20: Hammer, Chair multi-kill
  • GI bulb (112-5033-08) × 2: Lamps 22-23: Left outlane, left return lane
  • GI bulb (112-5033-08) × 2: Lamps 37-38: Right outlane, right return lane
  • GI bulb (112-5033-08) × 4: Lamps 25-28: Blood Bath, First Aid, Weapons, Food
  • GI bulb (112-5033-08) × 3: Lamps 29, 34, 36: Left ramp walker kill, multi-kill, arrow
  • GI bulb (112-5033-08) × 3: Lamps 30, 31, 33: Left loop walker kill, multi-kill, arrow
  • GI bulb (112-5033-08) × 9: Lamps 3, 32, 35, 39, 40, 44, 53, 54, 58: 2X Playfield Values, Barn, CDC, Extra Ball, Welcome to Woodbury, Arena, Tunnel, Siege, Riot
  • GI bulb (112-5033-08) × 3: Lamps 41-43: Right ramp arrow, walker kill, multi kill
  • GI bulb (112-5033-08) × 4: Lamps 45, 47, 49, 50: Well walker kill, W(E)LL, WEL(L), Well walker
  • GI lamp (112-5034-08) × 2: Lamps 46, 48: (W)ELL, WE(L)L
  • GI bulb (112-5033-08) × 3: Lamps 24, 51, 52: Right loop arrow, walker kill, multi-kill
  • GI lamp (112-5034-08) × 2: Lamps 55-56: Right and left prison standups
  • GI bulb (112-5033-08) × 3: Lamps 57, 59, 63: Center lane arrow, multi-kill, walker kill
  • G.I. LED (112-5033-02): Lamp 60: Top pop bumper
  • G.I. LED (112-5033-02): Lamp 61: Right pop bumper
  • G.I. LED (112-5033-02): Lamp 62: Left pop bumper
  • GI bulb (112-5033-08) × 3: Lamps 64, 66, 68: (P)RISON, PR(I)SON, PRIS(O)N
  • GI lamp (112-5034-08) × 3: Lamps 65, 67, 69: P(R)ISON, PRI(S)ON, PRISO(N)
  • LED board (520-5307-00) × 2: Lamps 70-71: Crossbow, Fish Tank
  • GI bulb (112-5033-08): Lamp 72: Tower
  • GI bulb (112-5033-08) × 2: Lamps 76-77: Left and right top lanes
  • LED board (520-5307-00): Lamp 78: Bicycle Girl
  • GI lamp (112-5034-08) × 28: Playfield G.I. (G/I map)
  • GI lamp (112-5034-08) × 5: G.I. on the panel drawn in the G/I map inset (G circuit)
  • Trough switch (180-5119-02): SW 2: Well walker
  • Switch (515-7497-02): SW 3: Prison walker hit
  • Trough switch (180-5119-02): SW 4: Prison doors closed
  • Circuit board (520-5252-03) × 3: SW 9-11: Left 3-bank drop targets #1 (bottom), #2 (middle), #3 (top)
  • Star rollover (520-6824-18) × 2: SW 12-13: Star rollover (top) and (bottom); also lamps 79-80
  • Microswitch (180-5174-00) × 2: SW 15-16: Tournament Start and Start buttons
  • Trough switch (180-5119-02) × 3: SW 18-20: Trough #4 (left), #3, #2
  • Circuit board (515-0173-00) × 2: SW 21-22: Trough #1 opto (right), trough jam
  • Circuit board (515-0174-00) × 2: SW 21-22: Trough #1 opto (right), trough jam
  • Rollover (180-5157-01): SW 23: Shooter lane
  • Roll-over switch (500-6227-04) × 2: SW 24-25: Left outlane, left return lane
  • Slingshot switch (180-5054-00): SW 26: Left slingshot
  • Slingshot switch (180-5054-00): SW 27: Right slingshot
  • Roll-over switch (500-6227-04) × 2: SW 28-29: Right return lane, right outlane
  • Pop bumper switch (180-5015-04): SW 30: Left pop bumper
  • Pop bumper switch (180-5015-04): SW 31: Right pop bumper
  • Pop bumper switch (180-5015-04): SW 32: Top pop bumper
  • Roll-over switch (500-6227-03): SW 33: Upper shooter lane
  • Switch (180-5187-00): SW 34: Right ramp enter
  • Micro (180-5087-00): SW 35: Left ramp exit
  • Roll-over switch (500-6227-04) × 2: SW 36-37: Left and right top lanes
  • Standup target (515-7640-08): SW 38: Tower standup
  • Roll-over switch (500-6227-03): SW 39: Right loop
  • Roll-over switch (500-6227-04): SW 41: Left loop
  • Micro (180-5087-00): SW 42: Right ramp exit
  • Scoop switch (180-5057-00): SW 43: Left ramp enter
  • Standup target (515-7561-08): SW 44: Left prison standup
  • Standup target (515-7581-08): SW 45: Right prison standup
  • Circuit board (500-6775-01) × 2: SW 46: Prison doors opto
  • Roll-over switch (500-6227-04): SW 47: Center lane (inner loop)
  • Coin switch (180-5024-01, 180-5204-00) × 3: D-1, D-3, D-4: Left, right and fourth coin slots
  • Flipper button switch (500-6889-01): D-9: Left flipper button
  • Flipper EOS (180-5149-00): D-10: Left flipper E.O.S. (flipper assembly)
  • Switch (500-6890-01): D-11: Right flipper button
  • Flipper EOS (180-5149-00): D-12: Right flipper E.O.S. (flipper assembly)
  • Service button (180-5192-04): D-21: Back (green) service button
  • Service button (180-5192-02) × 2: D-22, D-23: Minus and plus (red) service buttons
  • Fuse (200-5000-01) × 4: I/O power driver board F1-F4: 5.7VAC G.I. lamps
  • Fuse (200-5000-03): I/O power driver board F5: 50VDC coils/flippers
  • Fuse (200-5000-08): I/O power driver board F6: 24VAC motor or special application
  • Fuse (200-5000-06): I/O power driver board F7: 50VDC magnet(s) or special application
  • Fuse (200-5000-08): I/O power driver board F8: 50VDC coils
  • Fuse (200-5000-01): I/O power driver board F9: 5VDC logic power (13VAC feed to bridge 4)
  • Fuse (200-5000-06): I/O power driver board F11: +5VDC logic power (bridge 5)
  • Fuse (200-5000-01): I/O power driver board F10: 20VDC coils/flashers
  • Fuse (200-5000-01) × 2: I/O power driver board F12, F13: 12VDC audio
  • Fuse (200-5000-05): Power (service outlet) box: 110-120V main line, US/Canada/Japan
  • Fuse (200-5000-01): Power (service outlet) box: 220-240V main line, international
  • Fuse (200-5000-08) × 2: Playfield fuses under the playfield near the flipper assemblies: right and left flipper
  • Fuse (200-5000-17): Display power supply board F1 (100VAC input)
  • Circuit board (520-5337-01): Backbox: CPU/Sound board (The Walking Dead; L/E uses 520-5337-00)
  • Circuit board (520-5249-00): Backbox: I/O power driver board
  • Circuit board (520-5239-01): Prison doors opto (switch 46) amplifier
  • Memory stick (970-0064-00, 970-0128-00): Code updates via the CPU/Sound board USB port
  • Wiring harness (036-5530-00): Cabinet: transformer power wiring
  • Jumper plug (036-5530-120): Cabinet: transformer jumper plug
  • Jumper plug (036-5530-100): Cabinet: transformer jumper plug (low line)
  • Jumper plug (036-5530-206): Cabinet: transformer jumper plug (export)
  • Jumper plug (036-5530-220): Cabinet: transformer jumper plug (export)
  • Jumper plug (036-5530-230): Cabinet: transformer jumper plug (export)
  • Ballast (010-5015-00): Backbox fluorescent light
  • Fluorescent starter (165-5011-01): Backbox fluorescent light
  • Fluorescent tube (165-5061-00): Backbox fluorescent light
  • Rubber ring (545-5348-09) × 2: Left and right slingshots (item 3)
  • Rubber ring (545-5348-07): Left side by the 3-bank drop targets (item 6)
  • Rubber ring (545-5348-06): Right side guide between the right loop and the right ramp (item 7)
  • Rubber ring (545-5348-04) × 2: Upper right by the right pop bumper, and left side below the drop targets (item 9)
  • Rubber ring (545-5348-18): Post beside the left pop bumper (item 10)
  • Rubber ring (545-5348-01) × 16: Mini posts: top lanes and pop bumper area, around the left pop, left side, above the right inlane (item 13)
  • Rubber ring (545-5348-17) × 7: Playfield posts: prison lane, top right, right pop and right ramp area, top of the inlane guides (item 14)
  • Rubber ring (545-5348-17) × 44: Under the playfield, between the bayonet lamp sockets and their brackets
  • Flipper rubber (545-5277-00) × 2: Left and right flippers (item 17)
  • Post sleeve (545-5308-65) × 3: Ramp entrance posts: left ramp (2) and right ramp (1) (item D)
  • Rubber ring (545-5348-08) × 3: Location not shown on the rubber location drawing
  • Rubber ring (545-5348-02) × 3: Location not shown on the rubber location drawing
  • Bumper pad (545-5428-00) × 3: Flipper assemblies (item A)
  • Bumper pad (545-5105-00) × 3: Multiple assemblies (item B)

Other editions

Where to play The Walking Dead (Pro)