Finding a short that blows GI fuse F5
Steps
- Clip a resettable circuit breaker across the F5 clips instead of feeding it fuses.
- Unplug rectifier J1 (playfield) and J3 (backbox), keep J2 (cabinet), power on. A trip means the cabinet wiring, usually the coin door lamps.
- Otherwise plug in J3 with J1 still off. A trip means the backbox GI; look for the head ground braid touching a socket behind the insert.
- Otherwise plug in J1 with J3 off. A trip means the playfield GI.
- On the playfield, unsolder one feed wire from a lamp string at a time (keeping any doubled wires joined so later strings still get power) and power up until the trip stops.
Systems
Related tips
- Find a short that blows the 20 A GI fuse
- No general illumination after a new rectifier board, fuses good: check the bulbs
- No feature lamp voltage at TP1 (-18 board)
- How Bally controlled lamps are powered and switched
- None of the controlled lamps light
- Dim controlled lamps and a buzzing expander relay
- F3, F4 or F5 blows on the rectifier board
- Main solenoid fuse F4 blows (hard short)
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part One, Clay Harrell (pinrepair.com)