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Spare fuses to keep for these games

Keep about five of each: 3/4 A slow-blow (F2, display high voltage), 1 A slow-blow (under-playfield fuse), 3 A slow-blow (F6, 120 V AC input), 4 A fast (F3, logic supply), 5/6/7 A fast (F4, solenoids, for 2/3/4 flipper games), 10 A fast (F1, feature lamps before Xenon) and 20 A fast (F5 GI, and F1 from Xenon on).

Systems

Related tips

Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part One, Clay Harrell (pinrepair.com)