Spare fuses to keep for these games
Keep about five of each: 3/4 A slow-blow (F2, display high voltage), 1 A slow-blow (under-playfield fuse), 3 A slow-blow (F6, 120 V AC input), 4 A fast (F3, logic supply), 5/6/7 A fast (F4, solenoids, for 2/3/4 flipper games), 10 A fast (F1, feature lamps before Xenon) and 20 A fast (F5 GI, and F1 from Xenon on).
Systems
Related tips
- F3, F4 or F5 blows on the rectifier board
- Mechanical spares for these games
- Rectifier board and playfield fuse ratings
- Which rectifier to suspect for each blown fuse
- Testing a fuse
- Find the coil that keeps blowing the playfield fuse
- Rectifier board fuse ratings (all Bally 1977-1985)
- Use a standard 3AG fuse in place of the short 8AG HV fuse
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part One, Clay Harrell (pinrepair.com)