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What a good MPU does straight after the last flash

After the self-test the MPU sets up both PIAs, clears U7, reads the 32 DIP switches, lights Game Over, Ball in Play and (with credits) the credit lamp, resets drop targets, fires saucer and other ball-holding kickers, and energises the coin lockout coil unless credits are at maximum. If none of this happens after seven flashes, the board did not reach attract mode.

Systems

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Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Two, Clay Harrell (pinrepair.com)