All seven flashes, then the game hangs.
Game locks up after the seventh flash
Cause: A failed isolation diode CR3 on the sound board dragging the 43 V down; also a weak C23 on the solenoid driver board, or U12 (555) or C17 on the MPU.
Checks
- Unplug the sound board and reboot; if the game now runs, test CR3 on the sound board.
Fix
- Replace CR3 on the sound board, C23 on the SDB, or U12/C17 on the MPU as found.
Systems
Related tips
- Spare sound board works on the bench but is silent in the game: no -5 V, bad 7905
- MPU stops before the 7th flash until sound board power is unplugged: replace CR3
- Sound module -32 and -50 test points
- Sound Plus -56 and vocalizer test points
- Squawk & Talk -61 and Say It Again -81 test points
- Odd 43 V coil faults on games with the early AS-2518-32 sound board
- No sound at all: start with the amplifier hiss
- Sound board chip 86L93 can be replaced by a 74LS93
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Two, Clay Harrell (pinrepair.com)