How the first-flash ROM test works
The CPU adds up every byte in each fitted ROM, in the order the jumpers define, and expects each total to come to zero; each 512-byte block has a byte set aside to make that happen. A single bad bit in any ROM stops the boot at this point.
Systems
Related tips
- After the test EPROM: refit the game ROM and count flashes
- Why the MPU has ROM jumpers
- Masked ROM numbers: keep the set matched
- ROM and EPROM types used on Bally MPUs
- Get the MPU booting before you change any ROM jumpers
- Strip the MPU to three chips to get the first flicker
- 9332 masked ROMs can be replaced by 2532 EPROMs as-is
- Two flashes only: U8 5101 RAM
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Two, Clay Harrell (pinrepair.com)