The MPU gives all seven flashes but the game never enters attract (game over) mode; or, with any DIP switch on, some score digits light for about five seconds and then every display blanks.
Seven flashes but no attract mode
Cause: Missing balls or a faulty trough switch on multiball games, or (especially on Stern MPU-200 boards) a 5101 RAM that is too slow even though it passed the self-test. The slam switch is not the cause.
Checks
- Make sure every ball is fitted and the trough switches work.
- Check the speed rating of the 5101 RAM(s).
Fix
- Fit faster 5101 RAMs (a PCD5101P suits every board).
Systems
Related tips
- Use a fast enough 5101 RAM
- Game locks up entering bookkeeping after a battery change
- Seven flashes, then it starts over endlessly
- Garbled player 1 display and strange play from a bad 5101 RAM
- MPU LED never lights at all
- MPU stops before the 7th LED flash (no 43 V)
- Six flashes only: 43 V, U10 or U14
- M-200 flashes seven times but the game misbehaves or repeats one number in audits
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Two, Clay Harrell (pinrepair.com)