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Prove the lamp wiring by grounding the SCR anode

Steps

  • Press the test button once for the lamp test and note which lamps do not flash; find their SCR (Q number) and decoder on the lamp driver schematic. A ** beside the Q marks an MCR106-1, otherwise it is a 2N5060.
  • Press again to reach the display test, where the playfield lamps are off.
  • Clip a jumper to backbox ground (the bare braid works) and touch the SCR anode: the metal face or tab of an MCR106, or the lower right leg of a 2N5060.
  • If the lamp does not light, the fault is not on the lamp driver board: check the wiring, socket and bulb.

This check is done with the game on; keep fingers off the line-voltage wiring and the high-voltage display circuit.

Systems

Related tips

Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)