Prove the lamp wiring by grounding the SCR anode
Steps
- Press the test button once for the lamp test and note which lamps do not flash; find their SCR (Q number) and decoder on the lamp driver schematic. A ** beside the Q marks an MCR106-1, otherwise it is a 2N5060.
- Press again to reach the display test, where the playfield lamps are off.
- Clip a jumper to backbox ground (the bare braid works) and touch the SCR anode: the metal face or tab of an MCR106, or the lower right leg of a 2N5060.
- If the lamp does not light, the fault is not on the lamp driver board: check the wiring, socket and bulb.
This check is done with the game on; keep fingers off the line-voltage wiring and the high-voltage display circuit.
Systems
Related tips
- Lamp always on: ground the SCR gate from TP2
- Test lamp SCRs with the power off
- Substitute SCRs for the lamp driver board
- Lamp driver board layout: SCRs, decoders and connectors
- Lamp driver board: which SCR drives which connector pin
- LEDs flicker in controlled lamps on Bally and Stern SCR lamp boards
- One controlled lamp dead even after a new SCR: lamp driver board fault
- AS-2518-14 vs AS-2518-23 lamp driver boards
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)