pintech.app

Prove the MPU switch inputs with the harness unplugged

Steps

  • With the game off, set all MPU DIP switches OFF, then power on.
  • Enter switch test: five presses of the test button on sound-board games (Lost World on), four on earlier chime games. With J3 unplugged, ground J3 pin 1 that many times instead.
  • While in switch test, unplug MPU J2 and J3.
  • Clip a jumper to J2 pin 1 and touch it to J2 pins 8-15 in turn, then to J3 pins 9-16; a switch number should appear for each.
  • Repeat with the jumper on J2 pins 2, 3, 4 and 5.
  • Power off, set all DIP switches ON, and repeat the whole test.
  • A pin that does not register points to the J2/J3 header, the 1N4148 diodes, 390 pF capacitors and resistors on that line, a broken trace, or the PIA. Swap U10 and U11: if the fault moves, U10 is bad.

Systems

Related tips

Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)