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Keypad keys are switch matrix crossings

Each keypad key joins one switch row to one switch column. Row 15: Game (column 3), Keyboard/Clear (6), 0 (10), Enter (13). Row 11: A, 1, 2, 3. Row 8: B, 4, 5, 6. Row 5: C, 7, 8, 9. Row 1: D, E, F, * (columns 3, 6, 10, 13 in that order). The D, E, F and * keys are not used by any known 6803 game.

Systems

Games

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Source: Repairing Bally 6803 Pinball Games from 1985 to 1989, Clay Harrell (pinrepair.com)