Keypad keys are switch matrix crossings
Each keypad key joins one switch row to one switch column. Row 15: Game (column 3), Keyboard/Clear (6), 0 (10), Enter (13). Row 11: A, 1, 2, 3. Row 8: B, 4, 5, 6. Row 5: C, 7, 8, 9. Row 1: D, E, F, * (columns 3, 6, 10, 13 in that order). The D, E, F and * keys are not used by any known 6803 game.
Systems
Games
- Beat the Clock
- Black Belt
- City Slicker
- Dungeons & Dragons
- Eight Ball Champ
- Hardbody
- Heavy Metal Meltdown
- Lady Luck
- Motordome
- Party Animal
- Special Force
- Strange Science
Related tips
- Build a replacement keypad
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- Why strobe 5 needs its jumper when it has switches
Source: Repairing Bally 6803 Pinball Games from 1985 to 1989, Clay Harrell (pinrepair.com)