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After the head is put back on and the harnesses reconnected, the MPU stops at 3 flashes, even with a known good MPU. It boots with only some MPU plugs connected, and in a game without lamps or displays, hitting a slingshot fires the knocker and coil lockout.

MPU gives 3 flashes after reassembly: two 15-pin plugs swapped

Cause: The plug meant for the auxiliary lamp board had been fitted to J5 on the solenoid driver board. Both are 15-pin .156 connectors keyed at pin 6 and both reach, so it fits without force. The miswiring effectively shorted the 5 V and upset the MPU's start-up test.

Checks

  • Check each backbox plug against the manual's wire colours and pin list, not just by whether it fits.
  • Unplug solenoid driver board J5 and see whether the MPU then boots normally.

Fix

  • Put the auxiliary lamp board plug and the solenoid driver board J5 plug on their correct headers.
  • Label the plugs before taking the head off in future.

Systems

Games

Related tips

Source: Pinball Repair help group!! (Facebook group)