Hitting a drop target also registers the eject hole switch (or another switch in the next column), and the eject fires.
Drop target switches also trigger the eject hole: column jumper on wrong switch
Cause: A previous owner had jumpered the drop target switches' column wire to the wrong switch, so they ended up on a neighbouring column.
Checks
- In switch test, close each switch alone and note any extra switch that shows.
- Trace the row and column wires for the affected switches against the manual; look for a column wire colour that is missing where it should be.
- If you can, compare the wiring with another machine of the same model.
Fix
- Move the column jumper to the switch the manual shows (on this game, the standup switch behind the targets on the green/black column).
Systems
Games
Related tips
- Phantom tilt with two drops down: cold solder on a drop target switch diode
- A ball resting on one switch stops others in its column
- Row or column fault on the playfield
- Switch column or row fault on the driver board
- Switches stuck on: board or playfield?
- Unreliable switches where the ball rests (trough, locks, kickouts)
- The switch test cannot check pop and sling trigger switches
- Board or playfield? The switch test jumper method
Source: Pinball Repair help group!! (Facebook group)