A pop bumper, slingshot or kickback fires over and over or stays on, then burns the coil or blows a fuse.
Pop bumper or slingshot machine-guns on pre-Back to the Future games
Cause: Before CPU version 3 the special coils fire directly from their own switch, so a stuck or closed switch locks the coil on. A second switch in the matrix only scores the hit.
Checks
- Check the pop bumper spoon switch or slingshot switch for contacts touching at rest.
- Make sure the coil is tight in its bracket and the pop bumper yoke is not broken.
- Check the coil resistance once it has cooled.
Fix
- Gap the switch so it opens at rest.
- Replace any burnt coil and its fuse.
Systems
Related tips
- A coil has power but never fires
- Special coil locks on only when a game starts or diagnostics begin (pre-Rev 3)
- Several bank-switched coils or flashers dead, or firing the wrong device
- Check every coil's resistance before first power-up
- Always check the coil diode when a driver transistor has failed
- Finding a coil's driver transistor without a manual
- Firing a coil by grounding its TIP122/TIP102 tab
- Use the manual's coil/flasher chart to find driver transistors
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part One, Clay Harrell (pinrepair.com)