Closing one switch triggers an unrelated event, such as an inlane firing a slingshot or a ramp shot causing a slam tilt.
One switch fires something unrelated (phantom closures)
Cause: A shorted switch, from an airborne ball pushing contacts together or a failed switch diode, confusing the matrix.
Checks
- With the glass off, start a game and close switches by hand until you find the one that causes the phantom event.
- Look up its number in the manual. The short is probably one of the four switches at the corners of its row/column square: for switch 53 (column 7, row 5) check 53, 39 (column 5, row 7), 37 (column 5, row 5) and 55 (column 7, row 7).
Fix
- Repair the shorted contacts or replace the bad diode on the switch found.
Systems
Related tips
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Three, Clay Harrell (pinrepair.com)