Start sequence of 1950s Gottlieb single players with light-box scoring
Games in the range Triplets (7/50) through Ace High (2/57) lack a game over relay, so the playfield stays live after the last ball; Royal Flush (5/57) through Dancing Dolls (6/60) add one that cuts playfield power at the end. A coin or the F.P. button (with credits: Zero F.P. switch closed and motor switch 1C closed) trips the 120 V S relay, usually on an under-playfield bank. It fires the shuffle coil to free trapped balls, takes the Points and 100,000 units to their -1 position, takes a credit (motor 2C), resets the under-playfield bank (motor 4C, which un-trips S), drops the balls via the ball release tray solenoid, zeroes the 10,000 unit (via motor 1A), and finally steps the Points and 100,000 units from -1 to zero.
Systems
Games
Related tips
- Start sequence of 1972-78 Gottlieb single players without a reset bank
- 1975-78 Gottlieb multi-player start sequence (Ax/Bx games)
- 1960s-1970s Gottlieb start sequence (score reel games)
- Williams EM start-up sequence
- Outline of a Gottlieb reset-bank game start
- Gottlieb start halts after reels reset: S Armature switch
- Bally mid-1970s EM start-up sequence
- Using the start sequence to find where a reset stops
Source: Repairing Electro-Mechanical (EM) Coin Operated Games to 1978, Part Two, Clay Harrell (pinrepair.com)