The game resets and serves a ball, but no pop bumper, sling or other playfield coil fires.
Game resets but no playfield solenoid works
Cause: Playfield solenoid power passes through a switch on the hold relay and a switch on the ball count unit. The ball count unit opens that switch at its zero and game-over (6) positions, so if the switch doesn't close when the unit steps to ball 1, nothing on the playfield gets power.
Checks
- Check the playfield-solenoid switch on the hold relay.
- With the ball count unit on ball 1, check its solenoid power switch closes.
Fix
- Clean and adjust whichever switch stays open.
Systems
Related tips
- Renew sleeves on flipper, pop bumper and sling coils
- Strengthening pop bumpers by removing coil windings
- How an EM pop bumper works
- Rebuilding an EM pop bumper
- Pop bumper stays on after the ball hits it
- Converting an EM flipper or bumper coil to DC
- Pop bumper armature links: which to use and how they go together
- Making pop bumpers kick harder
Source: Repairing Electro-Mechanical (EM) Coin Operated Games to 1978, Part Two, Clay Harrell (pinrepair.com)