Zipper flippers no longer close, or the close coil is scorched.
Zipper flippers won't close: burnt close solenoid
Cause: The close solenoid (50 V, about 5 ohms) pulls the flippers together and latches on a nylon tooth; a release relay unlatches them. If the zipper EOS switch that releases the close coil doesn't open, the coil burns; an over-size fuse lets it cook instead of blowing. The release relay lugs can also short to the frame.
Checks
- Measure the close coil: about 5 ohms is right; under 1 ohm is a dead short.
- Check the zipper EOS switch opens.
- Confirm the fuse is the correct 1.5 A slow-blow.
- Check the release relay lugs are clear of the metal frame.
Fix
- Rewind or replace the close coil.
- Fit the correct fuse.
- Insulate the release relay lugs with electrical tape.
Systems
Games
- 4 Queens
- Bazaar
- Capersville
- Cosmos
- Dixieland
- Dogies
- Doozie
- Four Million B.C.
- Hayburners II
- Joker
- Joust
- MiniZag
- Nip-It
- Op-Pop-Pop
- Rocket III
- RockMakers
- Student Prince
- Surfers
- The Wiggler
Related tips
- Bally zipper flipper solenoids changed at Capersville
- Zipper flipper rebuild parts and stronger coils
- Which games have zipper flippers
- Zipper flipper base plate tension screws
- An EM flipper coil is two windings
- How an EM flipper coil and its EOS switch work
- Rebuild EM flippers before fitting stronger coils
- Bally and 1948-62 Williams (50 V) EM flipper coils
Source: Repairing Electro-Mechanical (EM) Coin Operated Games to 1978, Part Two, Clay Harrell (pinrepair.com)