One pop bumper never fires.
A pop bumper doesn't work at all
Cause: In rough order: the pop's own under-playfield fuse, the coil, lost +5 V or logic ground to the PBDB, wiring, the skirt switch, or the PBDB itself.
Checks
- Game off: pull and continuity-test the pop's fuse under the playfield (make sure it is the right one).
- Game on and started (or Q relay held in): both coil lugs should show 25 to 40 V DC. Only one lug means a bad coil; neither means the fuse.
- Clip a jumper from the bottom panel ground strap and tap it on the coil's unbanded-diode lug; the coil should fire.
- Read 4.8 to 5.2 V across PBDB pins 5 and 6 (pin 3 is the key). If it is only there with the black lead on the cabinet ground strap, the PBDB ground (CPU A1-J6 pin 9) is lost. +5 V comes from A1-J6 pin 18.
- Briefly bridge PBDB pins 1 and 2: the coil should fire (a spark is normal). If not, the coil-to-board wiring is open.
- Bridge PBDB pins 4 and 6 to fake the skirt switch: if the coil fires, the board is fine and the switch or its wiring is at fault.
Fix
- Repair whatever the checks find; if all pass and it still won't fire, repair the PBDB.
Only bridge PBDB pins 1 and 2 for a moment, or the coil can burn.
Systems
Related tips
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- Pop bumper board wiring is in each game manual
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Source: Repairing & Upgrading Gottlieb System 80 Pinballs from 1980 to 1989, Part One, Clay Harrell (pinrepair.com)