Attract mode stops on the four high scores and goes no further; test mode cannot be entered and coins are not accepted.
Game stuck showing the last four high scores
Cause: A CPU board with the small 6116 RAM is fitted to a game whose software expects the 26285-1 board with a 6264 at U3.
Checks
- Count the pins on U3: 24 means 6116, 28 means 6264.
- Check jumpers JP3/JP4 match the RAM fitted.
Fix
- Fit a 26285-1 board, or re-socket U3 for a 6264 and set JP3 out, JP4 in.
Systems
Games
- Barb Wire
- Frank Thomas' Big Hurt
- Freddy: A Nightmare On Elm Street
- Gladiators
- Mario Andretti
- Rescue 911
- Shaq Attaq
- Stargate
- Street Fighter II
- Tee'd Off
- Waterworld
- Wipe Out
- World Challenge Soccer
Related tips
- Logic chips worth stocking
- Replace a failed 6116 RAM with a 6264
- Game resets every two seconds
- One or two display columns stuck on
- No sound, only amplifier hiss with the volume up
- The CPU memory battery is built into a non-socketed RAM chip
- PIA LED lights, goes out, then lights again
- CPU still will not boot after the basics
Source: Repairing Gottlieb System 3 Electronic Pinball Games from 1989 to 1996, Clay Harrell (pinrepair.com)