Use #47 instead of #44 lamps to save artwork
The #44 looks the same as the #47 but is brighter, draws more current and runs hotter. Over time its heat fades backglass paint, warps plastics and scorches bumper caps. Swapping to #47 protects the art and, on solid-state games, lightens the load on the power supply and lamp connectors.
Systems
- Williams System 3
- Williams System 4
- Williams System 6 / 6A
- Williams System 7
- Williams System 9
- Williams System 11
- Williams System 11A
- Williams System 11B
- Williams System 11C
- WPC Alpha-Numeric
- WPC Dot Matrix
- WPC Fliptronics
- WPC DCS
- WPC-Security (WPC-S)
- WPC-95
- Bally MPU AS-2518-17
- Bally MPU AS-2518-35
- Stern MPU-100
- Stern MPU-200
- Bally 6803
- Gottlieb System 1
- Gottlieb System 80
- Gottlieb System 80A
- Gottlieb System 80B
- Gottlieb System 3
- Data East CPU Version 1/2
- Data East CPU Version 3
- Data East/Sega CPU Version 3b
- Capcom
- Electro-mechanical
Related tips
- LED replacement lamps
- A group of lamps is out
- #555 and #259 wedge lamps
- Group of lamps out
- Lamp flickers or is out with a good bulb
- Single lamp out, dim or flickering
Source: Pinball Machine Care & Maintenance, Bernard B. Kamoroff (Bell Springs Pinball Alley)