Add fuses to the +25 V solenoid and +18 V lamp bridges (Fire! and earlier)
Steps
- Turn the game off and unplug it.
- Find the two bridge rectifiers on the inside right of the backbox, above the large 30,000 mfd capacitor: one for the +25 V solenoid supply and one for the +18 V lamp matrix.
- On each bridge, remove the wire from a terminal marked AC (either one if both are marked).
- Connect that wire to one side of a new fuse block and run a wire from the other side of the block back to the bridge AC terminal.
- Fit an 8 A slow-blow fuse in each block and label each block with its rating and type.
These two supplies have no fuse from the factory; a shorted bridge or filter capacitor can start a fire. Work with the game unplugged.
Systems
Related tips
- Half the backbox lamps and the lower displays dead: check the backbox fuses
- Cannons and VUK never fire, even in coil test: check every driver board fuse
- Testing fuses with a meter
- Special solenoid fuse blows at power-up: a pop bumper switch held closed
- Common fuse ratings to stock
- Fuse ratings to stock for System 11
- Interconnect board and flipper power board fuses
- Check every fuse for the right rating and type before power-on
Source: Repairing Williams System 11 Pinball 1986 to 1990, Deel 1, Clay Harrell (pinrepair.com)