A flipper does nothing when its button is pressed.
One flipper does not work at all
Cause: A blown flipper fuse, dirty cabinet or EOS switch contacts, no 50 V at the coil (fuse, broken wire, bad bridge), or a bad coil.
Checks
- Check that flipper's fuse (each flipper has its own).
- File the cabinet switch and EOS contacts clean; the EOS should open with about a 1/8 in gap at full stroke.
- With the game on, measure DC from the side rail to each coil lug: 50 to 80 V.
- No voltage: on Fire! and earlier check the flipper power supply board (far right of the backbox); from Big Guns check the auxiliary power driver board. Voltage going in but not out means its bridge rectifier is bad.
- Ground the coil's middle lug (FL11630, F-14 Tomcat and later) to the side rail briefly with the game in attract mode: the flipper should pull in.
Fix
- Replace the fuse, switch or bridge found, or the coil if it fails the resistance check.
Flipper coils run on about 50 to 80 V DC.
Systems
Related tips
- Flipper dead on a System 11 game
- Flippers and lock kickout dead with good fuses
- Flipper power supply board (Fire! and earlier)
- One or both flippers weak
- Burning smell, then flippers, pops and eject all dead: broken flipper EOS switch
- LED flashers blink when the flipper buttons are pressed
- Interconnect board and flipper power board fuses
- A-bank coil not working
Source: Repairing Williams System 11 Pinball 1986 to 1990, Part Two, Clay Harrell (pinrepair.com)