Firing a coil or flasher from its TIP122/102 driver tab
Steps
- Put the game in diagnostics; remove the backglass.
- Look up the driver transistor for the device in the manual.
- Clip a lead to the backbox ground strap and briefly touch it to that TIP122/102 metal tab: the device should fire.
- For a multiplexed device, also ground the Q7 tab (before Big Guns) or Q8 tab (Big Guns and later) to switch the A/C relay and try again.
- If the device fires here but not in the solenoid test, suspect the driver or pre-driver; if it does not fire here but did when grounded at the coil, suspect wiring or a connector between board and coil.
Only do this on TIP122/102 drivers. Grounding a TIP42 or TIP36 tab this way can damage the board.
Systems
Related tips
- Quick check of all TIP122/102 drivers before first power-on
- Use TIP102 when replacing a TIP122
- Lock diverter locks on at power-up and gets hot: shorted driver transistor Q22
- CPU and driver board transistors by position
- Testing driver transistors in diode mode (board out of game)
- When a driver fails, replace its pre-driver as well
- Diverter coils dead and flippers live at game over: 7402 at U50
- Quick lamp row test: ground the row driver tab
Source: Repairing Williams System 11 Pinball 1986 to 1990, Deel 1, Clay Harrell (pinrepair.com)