Pressing a flipper button no longer changes the lit lanes (or enters initials).
Lane change not working on Taxi and later System 11 games
Cause: From Taxi on, the interconnect board senses the flipper buttons through an optoisolator: a MOC3010 (NTE3047) on Taxi and a 4N25 (NTE3040) from Jokerz on. These chips fail, and burnt interconnect connector pins or burnt 50 V solenoid traces also stop them working.
Checks
- Inspect the interconnect board connectors for burnt pins.
- Look for burnt traces on the 50 V solenoid lines on the board.
Fix
- Replace the small optoisolator chip (MOC3010 on Taxi, 4N25 on Jokerz and later).
- Repin burnt connectors and repair burnt traces.
Systems
Games
- Bad Cats
- Black Knight 2000
- Bugs Bunny's Birthday Ball
- Diner
- Dr. Dude And His Excellent Ray
- Elvira and the Party Monsters
- Jokerz!
- Mousin' Around!
- Police Force
- Pool Sharks
- Radical!
- Riverboat Gambler
- Rollergames
- Taxi
- The Bally Game Show
- Transporter the Rescue
Related tips
- Upper right flipper only buzzes while the magnet holds the ball: failed opto-isolator
- The interconnect board (Banzai Run and later)
- Pre-Fliptronics: flipper lane change does not work
- Flipper buttons not seen by the game (pre-Fliptronics)
- Funhouse: flipper buttons won't step through high score initials
- Phantom switch closure that survives a new CPU board: bad 4N25 on the driver board
- WPC: phantom switch closures traced to a 4N25 on the -1 driver board
- Row or column "ground short" errors
Source: Repairing Williams System 11 Pinball 1986 to 1990, Part Three, Clay Harrell