Three flipper mechanism generations
First generation (Hot Tip to about Stellar Wars, and usually still on Gorgar, Laser Ball, Time Warp and Tri Zone): EM-style parts screwed separately to the wood, with replaceable coil stops. Second generation (fully from Firepower to about Firepower II, all Black Knights): parts on one base plate with a better pawl, but the coil stop cannot be replaced, so a worn stop means a new mechanism. Third generation (from Firepower II production, Laser Cue, Star Light): replaceable coil stop and improved plunger/link and pawl, used by Williams to about 1992.
Systems
Games
Related tips
- How flipper power is routed by generation
- Second-generation flipper rebuild: assemblies
- 50 volt flipper power supply on the last three System 7 games
- Firepower right flipper switches sit close to the pawl: a short kills the switch matrix
- Flippers dead after long storage: corroded button and EOS contacts
- Right flipper too weak for the top lock after a rebuild: lighter return spring
- Where the flipper fuse is by generation
- Improving first-generation System 3/4 flippers
Source: Repairing Williams System 3 to System 7 Pinball 1977 to 1984, Part Three, Clay Harrell (pinrepair.com)