Checking for power at a coil with the game on
Steps
- Game on in attract mode, playfield raised; on 1993 and later games keep the coin door closed.
- Meter on DC volts (100 V range), black lead on the metal side rail.
- Probe each coil lug with the red lead: both should read about 20-80 V DC. On a flipper coil test the two outer lugs.
- No voltage on either lug: power is not reaching the coil; trace the power wire for a break.
- Voltage on one lug only of a two-lug coil: the winding is broken.
Coil circuits carry about 50 V DC; touching the clip to the wrong lug shorts the supply and can blow a fuse.
Systems
Related tips
- A coil stays energized
- Coil-not-working checklist
- Grounding test for WPC coils 1-8
- Coil pulls in as soon as the game is switched on
- Spotting the +50 V wire on a coil
- No 50 V coils work
- Checking the coil supply at TP6
- Coin-door interlock cuts coil power on 1993 and later games
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Two, Clay Harrell (pinrepair.com)