Firing a coil by grounding its TIP102 tab
Steps
- Only do this on TIP102 transistors; it can damage TIP107 or TIP36 parts.
- Game on, press the test button once; coin door closed on 1993 and later games.
- Remove the backglass and find the coil's TIP102 from the manual.
- Clip a jumper to the ground strap in the bottom of the backbox and briefly touch the other end to the TIP102 tab.
- If the coil fired when grounded at the coil but not here, suspect a broken wire or bad connector pin between board and coil, or the transistor itself.
- If both tests fire the coil but the game cannot, the fault is the TIP102, its pre-driver or the logic chip feeding them.
Systems
Related tips
- 20-second check for shorted TIP102s
- Testing a coil diode on the driver board
- 20-second test for shorted coil driver transistors
- Where the WPC coil and lamp drivers sit
- How a WPC coil, flasher or lamp driver chain works
- Testing TIP36c, TIP102, TIP107 and pre-driver transistors in the board
- Supercharger diverter dead even in test: open TIP102 at Q81 that tested good
- Auto-launch fires weakly but full power when the transistor is grounded
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Two, Clay Harrell (pinrepair.com)