WPC switch matrix basics
Playfield switches sit in a matrix of eight columns and eight rows (64 switches). Twilight Zone, Star Trek: The Next Generation and Indiana Jones add a ninth column for 72. Flipper, EOS and coin-door test switches are dedicated inputs outside the matrix. A switch held closed for a coil (a pop bumper switch, say), is ignored by the CPU, so the device stops working.
Systems
Related tips
- How the switch matrix reads a switch
- How the Williams switch matrix is scanned
- Switch matrix chips on the CPU board
- Checking the switch matrix with a logic probe
- Reading WPC switch numbers and the switch test display
- Narrowing a switch matrix fault to the CPU board, wiring or opto boards
- Using the switch edge test
- Switch 24, the always-closed switch
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Two, Clay Harrell (pinrepair.com)