Cannons (STNG, Terminator 2) or other moving toys such as the Medieval Madness trolls work on and off, or keep moving at power-on.
Cannons or moving toys work intermittently or won't stop
Cause: Constant flexing breaks wire strands inside the insulation, usually at a cable tie or sharp bend, where it can't be seen.
Checks
- Check the moving wiring for continuity while flexing it (this doesn't always find the break).
Fix
- Replace the wiring loom; on STNG the cannon looms are a high wear part and should simply be replaced.
Systems
Games
Related tips
- Cannon fires late or drops its ball: cannons bent downward
- Cannon often won't fire during play: adjust the at-mark switch
- Cannons and a flipper lose power at once: a fuse that looked fine was blown
- Sound board fuse F501 blows at power-on (A-12738)
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Three, Clay Harrell (pinrepair.com)