Star Trek Next Generation won't start a game and keeps kicking out balls, over and over.
STNG won't start and keeps ejecting balls: fuse F103
Cause: Fuse F103 (3 A slow blow) on the power driver board has blown. It feeds the coil for the upper under-playfield diverter; with no diverter the game can't place balls and keeps trying to reload.
Checks
- Check F103 on the power driver board.
Fix
- Replace F103 with a 3 A slow blow fuse and find out why it blew.
Systems
Games
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- STNG: diverter coils lock on during play
- STNG: under-playfield diverter coils lock on during play
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Three, Clay Harrell (pinrepair.com)