On the bench fixture the MPU gives 6 of its 7 flashes (5 of 6 on Baby Pac-Man and Granny and the Gators) and never reaches attract mode.
MPU on the bench always stops one flash short
Cause: The last flash checks for the +43 V solenoid supply through the zero-crossing circuit; a PC supply does not provide it.
Checks
- Confirm the earlier flashes all appear.
Fix
- Clip a jumper from the top leg of R23 (the end nearer U12) to the top leg of R17 (the end nearer TP3); this links U12 pin 3 to U14 pin 14 and makes the board think 43 V is there.
- Or feed about 25 V DC from a small transformer and bridge into TP3 (see the 25 V supply procedure).
Systems
Related tips
- Baby Pac-Man and Granny MPUs look for 6 V AC, not 43 V
- MPU stops before the seventh flash: check the 43 V at R113
- MPU stops after 7 flashes unless the top saucer coil is unplugged: bad driver chip
- No seventh MPU flash with a good solenoid fuse
- MPU boots only when U9 pins 39 and 40 are shorted
- Reading the MPU flash code
- What each MPU LED flash proves
- What a good MPU does straight after the last flash
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Two, Clay Harrell (pinrepair.com)