A coil pulls in and holds, often as soon as the game is switched on before the seven MPU flashes finish.
Coil locks on at power-up or stays on
Cause: Usually a shorted driver transistor on the solenoid driver board; also possible are its 1N4004 board diode, 330 ohm resistor or the CA3081 pre-driver.
Checks
- Switch off immediately.
- On the solenoid driver schematic, follow the coil's connector line back to its Q transistor, and note the CR diode, the driving U chip and its pins.
- Test that transistor with the game off (see the transistor test entry).
Fix
- Replace the shorted transistor with a TIP102, and also the coil diode, the board CR diode and the 330 ohm resistor (page 21).
A locked-on coil can overheat and burn within moments; switch the game off as soon as you see one.
Systems
Related tips
- How Bally coils are switched
- Test the coils behind the solenoid expander
- No coils work at all
- Solenoid selection: four MPU lines decoded by a 74154
- Flippers and some coils work, others are dead
- Solenoid select lines: MPU PIA U11 to SDB 74154 pin map
- Wrong coil fires or a coil never fires
- All score displays blank with the MPU fully booting
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)