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Set a -35 MPU up once for 2732 EPROMs instead of re-jumpering per game

Each re-jumpering stresses the pads and traces, which eventually lift. A better plan is to jumper the board permanently for 2732 EPROMs and burn each game's code in 2732 format; converted 2732 images exist for every Bally game from Freedom (1977) to Cybernaut (1985) except Baby Pac-Man and Granny and the Gators.

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Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)