Set a -35 MPU up once for 2732 EPROMs instead of re-jumpering per game
Each re-jumpering stresses the pads and traces, which eventually lift. A better plan is to jumper the board permanently for 2732 EPROMs and burn each game's code in 2732 format; converted 2732 images exist for every Bally game from Freedom (1977) to Cybernaut (1985) except Baby Pac-Man and Granny and the Gators.
Systems
Related tips
- Why the MPU has ROM jumpers
- Setting up an MPU for the test EPROM
- Get the MPU working before changing jumpers
- Bally -35 MPU jumpers for 2732 plus 2716 and other mixed sets
- Add a ground jumper on every -17/-35 MPU
- Test EPROM: the least an MPU needs to run it
- ROM and EPROM types used on Bally MPUs
- Get the MPU booting before you change any ROM jumpers
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)