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On a solenoid expander game the ball is not kicked from the trough and a drop target falls instead when a game starts.

Expander games: check the controlled-lamp power first

Cause: The expander relay runs from the 6 V controlled-lamp bus, so a blown lamp fuse, the 20 A rectifier board fuse, an overheated lamp bridge, or blown under-playfield lamp fuses stop it; then the dead bulb beside the SEB, the MOC3011, the relay or the lamp driver SCR.

Checks

  • If any controlled lamps are out, suspect missing lamp power to the expander.
  • Check the 20 A fuse on the rectifier board, about 6 V AC into the lamp bridge and 6 V DC out.
  • On later production runs check the bank of three fuses under the front right of the playfield.

Fix

  • Replace blown fuses and a tired or self-desoldered lamp bridge with a heavy-duty one, then work through the SEB parts.

Systems

Related tips

Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)