On a solenoid expander game the ball is not kicked from the trough and a drop target falls instead when a game starts.
Expander games: check the controlled-lamp power first
Cause: The expander relay runs from the 6 V controlled-lamp bus, so a blown lamp fuse, the 20 A rectifier board fuse, an overheated lamp bridge, or blown under-playfield lamp fuses stop it; then the dead bulb beside the SEB, the MOC3011, the relay or the lamp driver SCR.
Checks
- If any controlled lamps are out, suspect missing lamp power to the expander.
- Check the 20 A fuse on the rectifier board, about 6 V AC into the lamp bridge and 6 V DC out.
- On later production runs check the bank of three fuses under the front right of the playfield.
Fix
- Replace blown fuses and a tired or self-desoldered lamp bridge with a heavy-duty one, then work through the SEB parts.
Systems
Related tips
- Drop target falls instead of the ball being kicked out (SEB games)
- Centaur uses its solenoid expander for the ball-to-playfield kicker
- Expander game ejects or drops targets at the wrong time
- Drop target coils misfire after LEDs or a new lamp driver: expander boards need bulbs
- Solenoid expander relay buzzes or does not switch
- Expander-driven coils fire in pairs: drop target coil fitted without its second diode
- How the solenoid expander board doubles up coils
- Test the coils behind the solenoid expander
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)