One or both flippers are weak, do not work, or buzz and stutter when held.
Flipper weak, dead, or machine-gunning
Cause: Dirty or misadjusted end-of-stroke switch, dirty cabinet buttons, a broken fine winding wire at the coil lug, a bad fuse or holder, a broken power feed, or a poor ground path through SDB J1 and the flipper relay.
Checks
- The EOS switch should be closed at rest and open about 3 mm (1/8") with the flipper fully up; always closed burns the coil, always open makes the flipper weak.
- Check both 1N4004 diodes and the coil wires at each lug; a broken thin (hold) wire causes machine-gunning.
- In game-over mode, measure about 43 V on all three flipper lugs (page 23). Only two lugs live: bad coil or EOS switch. None: fuses or the daisy-chained feed.
- Briefly ground the centre lug: if the flipper is now strong, the ground path back to the flipper relay is bad.
- Check the flipper relay pulls in at game start or in solenoid test, and look at its contacts.
Fix
- File the EOS and cabinet switch contacts clean and readjust.
- Replace a tarnished or loose fuse holder.
- On the solenoid driver board, repair burned traces between J1 and the relay and reflow the relay and J1 header joints.
Systems
Related tips
- Flippers weak or intermittent from the solenoid driver board
- Flippers dead though fuses and EOS switches are good
- Flippers stop working after a few minutes of play
- Flippers and some coils work, others are dead
- No coils work at all
- One coil dead with a good transistor and power at the coil
- Game resets or locks up when the flippers are used
- One flipper dead with fuses good
Source: Repairing Bally Electronic Pinball Games from 1977 to 1985, Part Three, Clay Harrell (pinrepair.com)