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A coil is weak, dead, buzzes, gets hot, or keeps blowing its fuse or driver transistor.

Checking a coil against its chart resistance

Cause: An open winding (broken wire or lug joint), shorted turns from overheating, a wrong coil fitted earlier, or a failed diode across the coil.

Checks

  • Find the number printed on the wrapper and look up its resistance in the chart; for a flipper coil note both values.
  • With power off, lift one wire from the coil (or one leg of its diode) so other circuits do not affect the reading.
  • Touch the meter leads together on the lowest ohms range and subtract that reading; it matters for coils of only a few ohms.
  • Measure across the coil lugs. For a flipper, measure the power winding and the hold winding separately, using the lug the chart pairs with each.
  • A reading within about 10 percent of the chart is fine. An open circuit means a broken winding or lug joint; a reading well below the chart points to shorted turns or a burnt wrapper.

Fix

  • Resolder a broken lead at the lug if the break is there; otherwise replace the coil.
  • Replace with the same number, or any coil with the same gauge, turns and bobbin size.
  • If the coil read low or looked burnt, check its driver transistor or EOS switch before powering up.

Turn the game off and unplug it before touching coil lugs; old EM and SS games have line voltage nearby.

Systems

Related tips

Source: Master Cross Reference Chart of Coils for Coin Operated Games (last edited July 25, 2016)