Suddenly the flippers don't work and no ball is served to the plunger, though the game still reacts to the flipper buttons (the engine toy shakes). The flippers had seemed weak for a while before.
Flippers and ball launch dead, fuses look fine: F112 solenoid fuse blown
Cause: Fuse F112 on the power driver board, which protects the solenoid supply, had blown even though it looked fine by eye.
Checks
- Remove F112 (upper right of the power driver board) and test it with a meter out of its holder; don't judge fuses by looking at them.
Fix
- Replace F112 with the correct slow-blow fuse (7 A slow-blow per the members), then find out why it blew if it fails again.
Systems
Games
Related tips
- Flippers, mini playfield and optos dead with endless ball search: blown 12 V fuse
- Cannons and a flipper lose power at once: a fuse that looked fine was blown
- Typical causes of each blown fuse (WPC-89 and WPC-S)
- F111, F112 or the line fuse keeps blowing
- DMD shows a few dots and a coil fuse blows after reseating boards: ribbon off one row
- DMD dark and F116 keeps blowing: battlefield switches making the pusher run wild
- WPC-89/WPC-S driver board fuse ratings
- WPC power driver board fuses and what they feed
Source: Pinball Repair help group!! (Facebook group)