After moving the game, the flipper buttons stop working (flippers still fire in coil test), the mini playfield (Path of Adventure) dies, the game keeps searching for balls, and the trough and opto board LEDs are dark.
Flippers, mini playfield and optos dead with endless ball search: blown 12 V fuse
Cause: A blown fuse on the 12 V supply that feeds the optos and flipper switch circuits, plus a wire partly pulled out of a power driver board connector.
Checks
- Check the opto board LED and use a phone camera to see whether the trough optos are lit.
- Test every fuse with a meter out of its clip, including the 12 V supply fuses.
- Look along the driver board connectors (J101/J102 area) for a wire hanging out of its housing.
Fix
- Replace the blown fuse with the correct rating and push the loose pin back into its housing (repin it if it will not lock).
Systems
Games
Related tips
- Flippers and ball launch dead, fuses look fine: F112 solenoid fuse blown
- Cannons and a flipper lose power at once: a fuse that looked fine was blown
- Indiana Jones: flippers die, one display line lit, balls keep launching
- Resets when a drop target or coil fires: burnt power and GI connectors
- Typical causes of each blown fuse (WPC-89 and WPC-S)
- DMD dark and F116 keeps blowing: battlefield switches making the pusher run wild
- F111, F112 or the line fuse keeps blowing
- F11 blows after a few games: shorted flasher leads on J122
Source: Pinball Repair help group!! (Facebook group)