pintech.app

The solenoid fuse blows as soon as the game is switched on, with no coil locking on. Unplugging the solenoid connector for solenoids 1-8 stops it, and several driver transistors appear shorted when buzzed in circuit.

Solenoid fuse blows at power-on: frayed 28 V wire touching ground under the playfield

Cause: On the circuit for solenoid 6 (the 'Flash' lamps), a few frayed strands of the 28 V supply wire were touching a ground wire at the solder terminals under the playfield. The lamps' driver transistor (Q25) was also shorted, locking those lamps on.

Checks

  • Measure each coil and test each diode on the solenoids fed by that connector.
  • Then check anything else on those drivers that is not a coil, such as the flash lamp circuit, for stray wire strands between the supply and ground at the solder lugs.
  • Don't trust in-circuit buzz tests of the TIP120s: lift one and test it out of circuit before replacing them all.

Fix

  • Separate and trim the frayed strands and insulate the joint.
  • Replace the shorted driver transistor (a TIP120 at Q25 here).

Systems

Games

Related tips

Source: Pinball Repair help group!! (Facebook group)