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A coil or flashlamp energizes as soon as the game is switched on and stays on.

One or a few coils lock on at power-up

Cause: A shorted TIP120/TIP102 driver transistor, sometimes along with its 2N4401 pre-driver, 7408/7402 gate or the IC5 solenoid PIA. (If almost all coils come on, see the blanking signal instead.) Pops and slings can also lock on from a stuck trigger switch.

Checks

  • Switch off at once to save the coil.
  • Check whether it is a special solenoid (pop or sling) with a stuck trigger switch.
  • Diode-test the driver transistor and its pre-driver, then the gate chip.

Fix

  • Replace the TIP120 with a TIP102 and replace its 2N4401 as well.
  • Replace the 7408/7402 if it tests bad; replace the PIA if the outputs are wrong.
  • Check the coil diode and coil resistance before powering up again.

Systems

Related tips

Source: Repairing Williams System 3 to System 7 Pinball 1977 to 1984, Part Three, Clay Harrell (pinrepair.com)