Holding the flipper button makes the left flipper kick up twice in quick succession and then drop; it will not stay up.
Flipper fires twice quickly and won't stay up: broken hold winding wire on the coil
Cause: The thin hold-winding wire on the flipper coil had broken off its lug. The game fires the power winding, sees the end-of-stroke switch reopen because nothing holds the flipper, refires once, then gives up to stop machine-gunning.
Checks
- Remove or turn the coil and inspect the fine hold wire where it meets its lug.
- Measure the hold winding with a meter; open circuit confirms it.
- The EOS switch on this generation is only an input to the CPU, so cleaning or adjusting it will not cure this symptom.
Fix
- Resolder the broken hold wire if there is enough length, or replace the flipper coil.
Systems
Games
Related tips
- Games that came with Type 2 flipper opto boards
- Flipper fires then falls straight back
- Fliptronics: flipper will not hold up (flutters)
- How a two-winding flipper coil works
- Fliptronics flipper does not work: test the flipper opto board
- Fliptronic flipper coil wire colours
- Usual flipper coil wire colors on Fliptronics games
- All flippers kick once at game start and then go dead
Source: Pinball Repair help group!! (Facebook group)