Games that came with Type 2 flipper opto boards
Type 2 (horizontal interrupter slot, plastic interrupter) flipper opto boards came fitted on (alphabetically): Attack From Mars; Cactus Canyon; Champion Pub; Cirqus Voltaire; Congo; Corvette; Demolition Man; Dirty Harry; Flintstones; Indiana Jones; Indy 500; Jack*Bot; Johnny Mnemonic; Judge Dredd; Junkyard; Medieval Madness; Monster Bash; NBA Fastbreak; No Fear; No Good Gofers; Popeye; Roadshow; Safecracker; Scared Stiff; Shadow; STNG; Arabian Nights (ToTAN); Theatre of Magic; Who Dunnit; World Cup Soccer. A WPC game not on either list does not use optos for its flipper buttons.
Systems
Games
- Champion Pub
- Cirqus Voltaire
- Congo
- Corvette
- Dirty Harry
- Indiana Jones: The Pinball Adventure
- Indianapolis 500
- Jack•Bot
- Johnny Mnemonic
- Judge Dredd
- Junk Yard
- Monster Bash
- NBA Fastbreak
- No Fear: Dangerous Sports
- No Good Gofers
- Popeye Saves the Earth
- Red & Ted's Road Show
- Safe Cracker
- Scared Stiff
- Star Trek: The Next Generation
- Tales of the Arabian Nights
- The Flintstones
- The Shadow
- Theatre of Magic
- WHO dunnit
- World Cup Soccer
Related tips
- Type 1 and Type 2 flipper opto boards
- One flipper dead and its button fails switch test: dirty flipper button opto board
- Flippers and magnet weak after rebuilds: replace the Fliptronics board
- Lower left flipper weak, worse when the bulldozer runs: cabinet opto board
- Right flipper turns weak after a few games: the coil, even though it measures fine
- One flipper weak after a full rebuild: dirty cabinet flipper opto
- Right flippers energized at power-up: replace the ribbon cables
- Flipper fires twice quickly and won't stay up: broken hold winding wire on the coil
Source: Repairing Williams/Bally WPC Pinball Games from 1990 to 1999, Part Three, Clay Harrell (pinrepair.com)