One of the three playfield magnets does nothing, or stays on for no reason.
Guns N' Roses magnets dead or locking on
Cause: Cracked solder joints on the FETs of the under-playfield magnet board (they hang upside down on large heat sinks), or electrical noise picked up by the long data wires from the CPU board.
Checks
- Inspect and reflow the FET joints first.
- If magnets still lock on randomly, suspect noise on the CPU data lines to the board.
Fix
- Reflow the FET solder joints.
- For noise, move the board into the backbox so the data wires are short (lengthen the magnet wires instead), or add 0.1 uF capacitors from the board's pull-up resistors to ground, which suppresses but may not cure it.
Systems
Games
Related tips
- Last Action Hero / Guns N' Roses: magnet dead or locked on
- Guns N' Roses: magnets blow their 2.5 A fuse in multiball
- Guns N' Roses with a shaker motor was probably built for Japan
- Guns N' Roses: CPU and display EPROM types and latest versions
- Wide body glass size
- Magnet driver MOSFETs on Last Action Hero and Guns N' Roses
- From Guns N' Roses the cabinet is pitched with levelers fully in
- Removing the backbox door on Guns N' Roses and later
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part One, Clay Harrell (pinrepair.com)