The magnets work in test, but the 2.5 A slow-blow fuse blows during multiball.
Guns N' Roses: magnets blow their 2.5 A fuse in multiball
Cause: Electrical noise from the other coils gives the clock input of the 74HCT273 on the magnet board a false pulse, latching the magnets on. This can also destroy the IRL540 MOSFETs.
Checks
- Test the IRL540 MOSFETs on the magnet board.
Fix
- Solder a 0.22 µF non-polarised capacitor across pins 10 (ground) and 11 (clock) of the 74HCT273 on the back of the board.
- Replace any damaged MOSFETs and the fuse.
Systems
Games
Related tips
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- Logic-level MOSFET equivalents: 12N10L, 20N10L, 22NE10L, IRL530, IRL540
- Spare MosFETs for the driver boards
- Guns N' Roses magnets dead or locking on
- Guns N' Roses with a shaker motor was probably built for Japan
- Guns N' Roses: CPU and display EPROM types and latest versions
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Three, Clay Harrell (pinrepair.com)