As soon as the game is switched on, one coil or flash lamp energizes and stays energized (it may get hot and smoke).
A coil or flasher comes on and stays on at power-up
Cause: Most often its driver transistor has shorted. Less often the 2N4401 pre-driver, the 7408/7402 gate feeding it, or the 6821 PIA behind that has failed.
Checks
- Switch off at once. Find the coil in the manual coil table to learn which transistors drive it.
- Measure the coil with a meter on ohms; anything under 3 ohms is shorted and must be replaced before new transistors go in.
- Diode-test the driver and pre-driver transistors with the board out (see the transistor test entries).
Fix
- Replace the driver and its pre-driver together; for a TIP36c, also replace the TIP122/TIP102 and 2N4401 that drive it.
- Replace the diode on the coil if it is broken or doubtful.
- If the device still locks on, replace the 7402/7408 gate, then the 6821 PIA.
Systems
Related tips
- Flash lamp stuck on and melting plastics on L/R reversed games
- How a coil or flasher is switched: PIA to TTL to pre-driver to driver
- Lamp column still dead after a new TIP42
- Quick test for shorted TIP122/TIP102 drivers
- Which logic chips drive which solenoid transistor pairs
- One or a few coils lock on at power-up
- Damage after the black and white plugs were swapped
- Quick check of all TIP122/102 drivers before first power-on
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)