Flipper circuit on Laser War to Time Machine
These games use conventional dual-wound flipper coils: a thick, low-resistance power winding and a thin, high-resistance hold winding, wired in parallel with an outer lug as the common. A normally closed EOS switch drops out the power winding at full stroke. Two diodes are required on the coil, and a 2.2 uF 250 V capacitor across the EOS reduces arcing.
Systems
Games
Related tips
- Flipper coil runs very hot (Time Machine and earlier)
- Weak flipper on Time Machine and earlier: pitted switch contacts
- Flipper flutters when held (Time Machine and earlier)
- Checking a pre-solid-state flipper coil
- Pre-solid-state flipper keeps blowing its fuse
- Flipper sometimes sticks up, even with power off: replace the coil sleeve
- Flipper only has hold strength after a rebuild: EOS wire on the wrong coil lug
- Laser War can have a version 1 or version 2 CPU
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)