Checking a pre-solid-state flipper coil
Steps
- File the cabinet button and EOS switch contacts clean with a small flat file.
- Enable the flippers (start a game, or diagnostics on some games). Meter on DC volts, black lead on the prop rod ground strap, red on any flipper coil lug: expect 50-80 V.
- No voltage means a blown fuse, a broken wire or a fault at the flipper enable relay.
- In diagnostics, clip a jumper to the ground strap and briefly touch the coil lug at the non-banded end of the diode; the coil should pull in.
Keep hands off coil lugs and the solenoid supply while the game is on; 50 V coil circuits read up to about 80 V unloaded.
Systems
Games
Related tips
- Flipper coils 090-5020-02 and 090-5020-20
- Measuring voltage at a solid state flipper coil
- Flipper coil runs very hot (Time Machine and earlier)
- Solid state flipper board versions
- Flipper circuit on Laser War to Time Machine
- Flipper sometimes sticks up, even with power off: replace the coil sleeve
- Solid state flipper boards are in the cabinet, not the backbox
- Some Playboy and MNF games have solid state flippers
Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)