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Checking a pre-solid-state flipper coil

Steps

  • File the cabinet button and EOS switch contacts clean with a small flat file.
  • Enable the flippers (start a game, or diagnostics on some games). Meter on DC volts, black lead on the prop rod ground strap, red on any flipper coil lug: expect 50-80 V.
  • No voltage means a blown fuse, a broken wire or a fault at the flipper enable relay.
  • In diagnostics, clip a jumper to the ground strap and briefly touch the coil lug at the non-banded end of the diode; the coil should pull in.

Keep hands off coil lugs and the solenoid supply while the game is on; 50 V coil circuits read up to about 80 V unloaded.

Systems

Games

Related tips

Source: Repairing DataEast 1987 (Laser War) to Sega 1995 (Batman Forever), Part Two, Clay Harrell (pinrepair.com)