Haunted House has six switch-fired kickers that need fuses
On Haunted House six kicker coils are fired straight from their own switches: four on the main playfield and two on the lower (cellar) playfield. Each should get an inline 3 A slow-blow fuse and an arc capacitor. The cellar "K" switch up-kicker is handled separately (it may already have a factory fuse).
Systems
Games
Related tips
- Slingshot or kicking-target coil locks on and burns
- Adding an inline fuse to a non-CPU kicker coil
- Haunted House switch matrix wiring
- Correct up-kicker coil for Black Hole and Haunted House
- Aligning the Haunted House up-kicker plunger and ball tube
- Driving the Haunted House up-kicker from a pop bumper driver board
- Haunted House playfield-mounted transistors Q1 to Q3
- Haunted House: no sound 16 in the sound test
Source: Repairing & Upgrading Gottlieb System 80 Pinballs from 1980 to 1989, Part Two, Clay Harrell (pinrepair.com)