Haunted House switch matrix wiring
Strobes 0 to 7 are on A1J6 pins 1 to 8 (strobe 7 unused on this game), yellow wires with a second colour of black, brown, red, orange, yellow, green and blue for strobes 0 to 6. Returns 0 to 7 are on A1J6 pins 10 to 17, blue with black, brown, red, orange, yellow, green, blue and purple. The switch number is strobe then return. Lower (cellar) playfield: 00/10/20/30/40 the five drop targets, 01 pop bumper scoring, 11 kicking target scoring, 21 outside rollover, 31 up kicker, 41 kickout hole, 50 and 60 right targets, 51 10-point/kicking rubber. Upper playfield: 02/12/22/32 the four drop targets, 03/13/23/33 the four targets, 42 10 points, 43 pop bumper scoring. Main playfield: 04 left return rollover, 05 and 15 the #3 and #4 targets, 06 and 16 the #1 and #3 trough, 14 and 24 #1 and #2 kicking target scoring, 25 #5 top kicking target scoring, 26 rolldown target trough, 34 left outside rollover, 35 right side rollunder, 36 trap door trough, 44 pop bumpers scoring, 45 up kicker, 46 top centre hole, 54 right outside rollover, 55 right bottom target, 56 tilt, 64 roundabout, 65 right kicker scoring, 66 10-point/kicking rubber, 67 outhole. Coin door: 07 test, 17 left coin, 27 right coin, 37 centre coin, 47 replay/start, 57 plumb bob/ball roll tilt.
Systems
Games
Related tips
- Haunted House: no sound 16 in the sound test
- Haunted House has six switch-fired kickers that need fuses
- Black Hole DIP switch traps
- Haunted House playfield-mounted transistors Q1 to Q3
- Black Hole and Haunted House third relay ("U")
- Where the arc capacitor goes on the Haunted House up-kicker
- Haunted House driver board: which transistor runs which coil
- Correct up-kicker coil for Black Hole and Haunted House
Source: Repairing & Upgrading Gottlieb System 80 Pinballs from 1980 to 1989, Part Two, Clay Harrell (pinrepair.com)