Using the "T" test PROM
With the test PROM (or its 2716 image on an adaptor) the game boots to attract mode normally. Starting a game fires the three sounds, outhole, knocker, outhole and coils 6-8, pulls in the Q relay for two seconds and runs all 36 lamps in order. After that each playfield switch toggles a lamp or fires a coil; the slam or outhole switch ends test.
Systems
Related tips
- The Z23 game PROM
- Diagnostics run without the game PROM
- Dragon: game PROM letter
- Genie: game PROM letter
- Torch: game PROM letter
- Spare chips for System 1 boards
- The six Rockwell "spider" chips on the CPU board
- Which spider chips fail and why
Source: Gottlieb System 1 Pinball Repair from 1977 to 1980, Clay Harrell (pinrepair.com)